Air ball: Slang for when a shot misses the basket or backboard entirely.
Alley-oop: When one player throws a pass to a player who is in mid-air and dunks the ball into the basket without first landing on the court.
And-one: Slang term used when a player scores a basket and is fouled on the play, earning two points "and one" free throw attempt.
Assist: A pass that leads directly to a basket by a teammate.
Backcourt violation: Once a team has possession on its offensive end of the court, it cannot touch the ball on the other half of the court unless the opposing team touches the ball first.
Bank shot: A shot aimed at the backboard so that it caroms, or "banks," into the basket.
Bench: Slang for a team's reserve players.
Blocked shot: When a defensive player legally deflects an opponent's field-goal attempt.
Brick: Slang for a hard, errant shot that bounces wildly off the basket or backboard.
Center: Usually the tallest player on a team, the center plays near the basket and is primarily responsible for rebounding, scoring and blocking shots. This position can also be referred to as a "five."
Charging: When an offensive player runs into an opponent who has established a stationary defensive position. The offending player is charged with a personal foul.
Charity stripe: A slang term for the free throw line.
Cut: A quick move by an offensive player, used to create separation from a defender.
Cylinder: The rim and the area directly above it.
Dime: Slang term for an assist.
Double-double: Term for when a player reaches double digits in two stat categories in a single game, for example 10+ points and 10+ rebounds.
Double dribble: A violation that occurs when a player discontinues his or her dribble and then begins it again. The result is loss of possession.
Double-team: A defensive tactic in which two players guard one.
Dunk: Slang term for forcibly putting the basketball through the hoop. Also known as a slam dunk.
Fast break: An offensive tactic in which the team that gains possession of the ball pushes it quickly into the opponent's end of the court, hoping to get a good shot off before the other team has a chance to set up on defense.
FIBA: Federation Internationale de Basketball, or the International Basketball Federation, is international basketball's governing body.
Field goal: A basket scored on a shot taken during the normal course of play. Can be a two-point or three-point shot.
Free throw: An uncontested shot from a designated mark on the floor (the free throw line) 15 feet from the basket. A free-throw attempt is awarded after personal fouls that occur during a shot attempt, all technical fouls, and when the foul limit is reached in a quarter. A free throw is worth one point. Also known as a "foul shot."
Fouling out: According to FIBA rules, a player who accumulates five personal fouls is disqualified from the remainder of the game.
Full-court press: A tactic in which a team defends the entire length of the court. A full-court press is intended to pressure an opponent into turning the ball over.
Give-and-go: An offensive tactic in which a player passes to a teammate, then makes an abrupt cut and receives a return pass.
Goaltending: Defensive goaltending occurs when a player blocks an opposing player's shot as it descends toward the basket; in this case, the shot is considered good. An offensive goaltending violation occurs when an offensive player touches the ball while it is on the rim of his team's basket or above the cylinder. There is no offensive goaltending in international play.
High post: Generally considered the upper third of the key. A player stationed in this area offensively is said to operate "in the high post."
Hook shot: A one-handed shot taken with a high, sweeping motion. Hook shots are especially difficult to block because the shooter's body shields the defender.
Hoops: Slang term for basketball.
Hops: Slang term for jumping.
Jump ball: When players from opposing teams gain possession of the ball at the same time, also described as a tie-up. Since the Olympics alternates possession to determine who gets the ball after a tie-up, there will only be a jump ball at the start of each game.
Lane: The outlined or painted area near the basket. During play, offensive players are not allowed to remain in this area for more than three consecutive seconds.
Layup: A shot taken very close to the basket.
Low post: Generally considered the bottom third of the key. Players closest to the basket are said to be stationed "in the low post."
Man-to-man defense: A tactic in which each player is solely responsible for guarding one player from the opposing team.
Paint: Slang for the area also described as the lane. A player stationed in this area is said to be "in the paint."
Personal foul: A violation that stems from illegal contact with an opposing player. Can lead to a free throw for the opposing team if the foul occurs during the act of shooting or once a team surpasses the foul limit for a given quarter. In international basketball, players "foul out" of the game after accumulating five personal fouls.
Pick: Also known as a "screen," a pick is an offensive tactic in which one player becomes a stationary obstacle for a teammate to use to create space between himself or herself and a defender.
Pick-and-roll: An offensive tactic that involves one player picking the defender who is guarding the player with the ball. The player that sets the pick then "rolls" to the basket, sealing off the man he picked in hopes of receiving a pass.
Point guard: The point guard is primarily responsible for bringing the ball up the floor on offense and distributing it to teammates. Typically, point guards are among the smallest and fastest players on the team and adept at ball handling and passing. The point guard can also be referred to as a "one guard."
Power forward: Like a center, a power forward typically is one of the tallest -- and often strongest -- players on the team. The power forward can also be referred to as a "four."
Rebound: To gain control of a missed shot. Rebounds can also be referred to as just "boards."
Shot clock: In international basketball, each team has 24 seconds to attempt a field goal. The shot clock displays the time remaining, and failure to shoot within 24 seconds results in loss of possession.
Shooting guard: Also known as an "off-guard" or "two guard," the shooting guard typically is a skilled offensive player and spends most of an offensive possession closer to the three-point line than the basket.
Sixth man: The first substitute to enter the game is referred to as the sixth man, typically a team's best player who is not among the five starters.
Small forward: Often the most versatile player on the court, a good small forward is able to shoot, pass, defend and rebound. It can also be referred to as a "three."
Steal: To take the ball away from the offensive team, either off the dribble or by intercepting a pass.
Technical foul: The penalty for a violation of conduct such as fighting, abusive language or excessive delay of game. Technical fouls result in free throws for the other team and can also result in a change in possession to the other team.
Three-point play: When a player converts the free throw awarded after being fouled on a play in which he or she still scored a basket.
Three-point shot : A field goal attempt from behind a designated line. In international basketball, the line sits 22.1 feet from the basket at its furthest point. When made, the shot counts for three points. Slang terms include: long-range shot, triple, trey.
Transition: When a team segues from defense to offense or vice versa.
Traveling: A violation that occurs when a player moves with the basketball without dribbling. The result is loss of possession.
Triple-double: Term for when a player reaches double digits in three stat categories in a single game, for example 10+ points, 10+ rebounds and 10+ assists.
Turnover: Any play or violation that results in loss of possession.
Zone defense: A tactic in which players are responsible for defending areas of the floor instead of individuals. Zone defenses are allowed in Olympic basketball.